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29.12.2020

tough love arena mods

Dodano do: kohan retail investment group lawsuit

The frame data is horrible on every single character, buttons for the grains and carbs are wild and are broken while the meats get nothing. If you have trouble maintaining 60 FPS, please try lowering the Render FPS, Fixed bug where sound effects were all preloaded at the main menu. There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. Ran tough love arena on my xbox today! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The downloads will be listed under "Assets". If you don't choose within 15 seconds, it chooses for you, Buffed Beef: Flex recovery reduced 50 > 40 frames (the parry whiff animation). 27. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. This project is built in Minecraft PE, So the tallest building is only about 120 meters. It is necessary code cleanup that will make future work much easier and safer. checking SequenceIds and invalid types) will only run in the ModMenu, and not when loading mods. Patch Notes. Fixed bug where default keys controls conflicted with custom controls in menus. Desktop: Improved explanation of what happens when trying to play online with an old version, Desktop: Converted desktop and pi deployment to use better compression to save on bandwidth (zip > 7z), Training: Hitbox display now shows the area where the sprite is drawn in light orange, Gameplay: When you hit an airborne opponent, the text Anti-Air will now appear (unless it was a Punish/Counterhit, those take priority), Updated the favicon / link preview to match the Desktop icon, Nerfed Noodle: Fist damage reduced 120 > 100, Nerfed Noodle: Fist (Far), when hitting airborne, pops them slightly away from Noodle, Gameplay: Fixed bug where the result of a match could change during the brief window after the KO or TIMEOUT text, Lobbies: You can now READY/CANCEL by pressing Light/Heavy respectively, Training: Added new "Dummy Burst" option, to practice BURST baiting, Training: You can now press the 5 key to cycle between certain Dummy Behavior options (P2 / Loop / Reversal), Training: The Reversal state now displays a large reminder in red text, similar to when recording or looping, Maintenance: Improve automated backup scripts to use better compression (for upcoming desktop release), Online: When there's a newer version, there is now a button you can select to refresh, Maintenance: Added some debug flags for testing the desktop release, Maintenance: Added some debug flags for testing proxy urls, Gameplay: Added new Announcer sounds for round/match start and end (eg "Ready", "Knockout", "Beef wins! 100% Available on Steam 100%. Gameplay: Fixed bug where getting hit by BURST would drain Blue Life (only attacks that deal damage can drain Blue Life), Animation: BEEFCAKE effects animation has been changed to be less disorienting, Buffed Pork: The first hit of Caber Toss is now unburstable, matching the behavior of normal throws, Nerfed Noodle: Grounder can no longer hit airborne opponents, Nerfed Rice: Fixed bug where Swat Slam was missing hurtboxes during recovery and could not be hit by BURST, Fixed Noodle/Rice: Jump's first active frame now appears at the correct height to hit a standing opponent, Buffed Noodle/Rice: Jump now travels further, effective startup reduced 37 > 35, Buffed Noodle: Fist now cancels to Jump on both hit and block, enabling corner combos and fake frametraps respectively, Nerfed Noodle/Rice: Added 8 frames of Recovery + Blockstun to Whip Splash, making it easier to react and punish on block. A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. 18% This is expected. Please report any bugs, New animation: Hit Sparks have been recolored, New animation: Burst startup is a little smoother, New animation: Rice Swat has been animated, New animation: Rice Swat followups (chip on block vs slam on hit) now look different, New animation: Noodle/Rice Whip Splash has been animated, New animation: Noodle/Rice Jump Attack startup is a little smoother, Removed the "light stripe" color variation due low popularity + visual ambiguity, Removed unused colors from the game files, New animation: Throw startup, recovery, and whiff for all characters, Changelog formatted to emphasize larger updates. Gunion mod made by Cynical in the Tough Love Arena discord: discord.gg/gMBRaUPDT7 Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play.. About: Fixed link to Rice & Onion guide to show table of contents, About: External guides/resources are now visible on mobile, Menu: Added Patch Notes popup that appears the first time you load the game after an update, NOTE: This won't be visible until the next update goes out, Changed Beef: Canceling Lemon > Indecisive Lemon is now performed by holding back during Lemon startup frames, rather than timing a Light Attack, Tutorial: Added section for Indecisive Lemon under Beef's Character Guide, Todo: Cleaned up and organized Phase 1 goals by category, Tutorial: Fixed bug where boss characters were visible (they did nothing when selected), Menu: Fixed bug where changing menu options would temporarily hide the Custom Controls button in the bottom right corner, Lobbies: Host can now set the max number of players, best of X, round time, and whether bosses are allowed, Ranked: Fixed bug where the Round Time could be set to something other than 60 seconds, Options: Fixed bug where "Restore Defaults" reset some Training settings. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. As for the other characters, we are still evaluating changes for Rice and Beef that are simply not ready at this time, and Onion is getting an indirect buff from the new meter rules. @WARRiillAAA that one is in improved version now exclusive for our patrons of 5real mega pack (: @ArmaniAdnr Any way to make the families "bloods" b back on grove street? You can enable it manually in Options, Pause Menu: The pause key will require holding while using a text field (eg Account login) and while inside the Modding menu, Emotes: Fixed bug where keyboard inputs could trigger multiple times, opening and closing the overlay instantly, Custom Controls: Fixed bug where changes wouldn't take effect until you refreshed. Each player gets 4 new and fully functional weapons. If Noodle is hit, the projectiles will disappear, Noodle: Grounder can be RAPID cancelled after spawning the projectiles, even on whiff, Noodle: Whip no longer cancels into Grounder, Noodle: Both versions of Fist can now hit airborne opponents. Buffed Noodle/Rice: Whip Splash can now be RAPID cancelled on block. 1,216. This version of the game is unbalanced, dumb, and filled with in-jokes. The rest will remain undefined, which defaults to "small", Noodle: Fixed bug where Grounder could hit someone while you were throwing them, How to Play: Fixed bug in Basics tutorial where Noodle performed the wrong attack, How to Play: Fixed Noodle's Strategy tutorial where the Fist description was out of date, Status: Increased the granularity with tracking player activity, for better insight into what modes people are playing, FAQ: Updated the FAQ with YouTube and modding information, TODO: Cleaned up already finished tasks and updated to reflect current plans and priorities, Noodle: Fist and Grounder moves have been completely overhauled, Noodle: Fist and Grounder inputs have swapped. We would like to show you a description here but the site won't allow us. NOTE: Desyncs should occur less often. Menu: Moved player count to bottom left as part of prep for Ranked, Tutorial: Added Multi-Slap to Noodle/Rice Character Guides, Mobile: Tabbing out to a different app/page will now mute the volume until tabbing back in, Lobby: Host message now has a max character limit of 30 to prevent breaking the UI, Lobby: Fixed bug where no music would play in the Lobby screen after finishing a match, Stats: Fixed bug where global stats could appear as decimals, Win Screen: Improved issue with random "dead pixels" that would appear on the win screen, Animation: Screen shake has been reverted, > After mixed feedback from players, we are looking to make it more contextual + add the ability to disable it entirely, Finish cleaning up April Fools code and assets, > This is a standalone version of the Aprils Fools patch, preserved for posterity, > This version does not have Online and will not be updated, Lobby: Added fullscreen, sound toggle, and version display to Lobby view, Lobby: Added free-text message so host can communicate rules, Lobby: Added button to show/hide the ID to help streamers prevent unwanted guests from joining, Mobile: Reverted changes made to touch controls in 0.44.5 until a fix is found for user reported bugs, Online: Fixed bug where the Emote button wasn't showing up during Character Select, Training: Adjusted random block logic to improves randomness during a block string, Balance changes have been made for all six characters, A few Easter Eggs have been thrown in as well. This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Required fields are marked *. They still check for "clashing" with their hitboxes, like before, Modding: AttackConfig.impactAutoCorrect added. But we think the risk/reward is now too rewarding. Skip your attack and surprise your opponent with a delayed ground attack or sudden throw, Onion: Added "Long Jump". NOTES: The recent April Fools patch had a lot of wacky stuff, but some of the changes were experiment balance tweaks. This should be easier to convert into a combo, but lead to less damage than previous max damage, Buffed Garlic: Sneak now does 20 chip damage on block. Your settings will be preserved, If nothing happens when you run the AppImage, you might need to, The Tough Love Arena desktop application is no different from the website, When there is an update to the game, the desktop version will usually be behind for ~10 minutes, If the patch affects gameplay, you will not be able to play online until the desktop client updates, The desktop application is designed to assist those who wish to play offline or on the go, If you are running an offline tournament or event, please use this downloadable version to avoid any network issues, The game will automatically check for updates on startup and then every 5 minutes, If theres been an update, you will see a notification telling you to close the application so it can update itself, If you download/use an old installer, it will install that version, but then auto-update as soon as you launch it, If you wish to continue using an older version, use an old installer, then disable your internet connection. -c can hit grounded opponents, only doing the first half of the move, leaving opponent temporarily suspended in air. NOTE: The hitbox changes restore the Meats to the original design for their normals. Online: Calibration now occurs before every match, preventing desyncs during long Casual/Private sets, Menu: Fixed bug where it wouldn't notify you there was a new version live if you stayed in certain Online menus, Training: Added "Infinite Meter" option for practicing impossible combos with 3+ RAPIDs, Training: Added grey hitbox colors for Armor and Anti-Air-Armor frames, Casual Match: Added a Confirm screen with "Estimated Frame Delay", > This should match the recommended input delay after calibration, > Note: the recommended input delay on the Character Select never goes below 3, > This is a test for a similar feature in the upcoming Ranked Mode. i want this map for my school chromebook, amazing! Cookie Notice Dives down with a quick attack, Beef: Added "Air Lemon". starter(251 dmg): 6a up to 4 times depending on spacing, c, c-rapid 4b can combo without rapid into 6a, b, and 4c at the right range. Hall of Fame. times are tough people are isolated. Tough Love Gauntlet MODDED Edition 12 Players Double Elimination Tough Love Arena October 12, 2021 at 6:30 PM EDT Check-in:Closed Organized by Tough Love Arena Tournies Follow Facebook Twitter Bracket Standings Announcements ( 0 ) Log (25) Advertisement Challonge Premier Subscribe & Hide Ads Tournament completed! prematurely, vs CPU: Combined two menu items (Easy and Hard) into one (Human VS CPU), vs CPU: Added difficulty option to the Character Select screen (defaults to Easy), Tutorial: Added Counter Hit tutorial under the Advanced section, Character Select: Fixed bug where secrets were visible in screens where they don't actually work (aka would cause disconnects), Character Select: Pressing Special Attack now cycles the Stage, Character Select: Secrets are now clickable with mouse / touch. We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. This works with keyboard/controller/mouse/touchscreen, Added "Render FPS" option. Spike was buffed to make it more appealing as a combo ender, Pork has the same Palm and Spike changes as Beef. You can now consistently double parry Noodle/Rice Slap, as was originally intended, Replays: Fixed bug where loading a Replay via URL would fail if your local replay storage was full of more recent matches, Modding: Fixed bug where "mirrorImage" didn't work when facing left, Modding: Added "mirrorImage" to FrameConfig so you can now mirror sprites, Modding: Update will convert any usages of Garlic's unique Dash Back sprites to normal Dash sprites with the new mirroring method, Lobbies: Added new "Host Only" option for uploading mods, to make running mod tournaments easier, Modding: Added versioning to mod files along with an automatic updater, in prep for larger engine changes, Modding: Added new modding popup for communicating errors and info (this will eventually replace the disruptive browser alerts), Replays: Fixed bug where the Fullscreen button covered the options button, Frame Data: Fixed input notation for Indecisive Lemon, Hall of Fame: Added recent events and backfilled some VOD links, About: Updated YouTube url to our new personalized address, Hall of Fame: Added recent Tough Love Gauntlet events, To play with mods, the host needs to enable it during Lobby creation, From the Lobby waiting room, click the button "Load Mods" to upload mods to the Lobby, Everyone can upload mods, but only the host can delete them, Once in Character Select, you should see the mods that you and others have uploaded to the Lobby, Lobby mods are stored separately from the Offline mods added in 0.62.0, Lobbies: The lobby waiting room UI has been slightly redesigned to make room for more features, Menu: Fixed UI bug where the Fullscreen button wouldn't close to the corner on certain menus, Ranked: You can now choose Random (it will select a character for you, and then continue as normal), Character Select: Random and Boss Characters can now be selected via keyboard / controller, Modding: Added MOD option to Character Select in most offline game modes (online coming soon! 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