advance wars: dark conflict vs days of ruin
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The Cruiser simply serves as bait for Forsythe’s Cruiser. If you focus too much on – Move Infantry 3N. – Move remaining Gunboat 1N 1E and attack enemy Gunboat from the south. Tank 5E. – Move eastern Infantry 2E. – Move Duster 4N 2E. – Attack enemy Md Tank with western Rockets. – Move remaining Bike 5E. Overview: Hold off Greyfield’s forces for two days until Will enters the scene. He was called out of retirement to defend his nation. Map image by Tsuruya. – Move Artillery 4W. – Move T-copter 3N 1E. You do not want The Beast to block your path to his HQ with his ground units, which will force a reset. – Move remaining Tank 2W 4N. – Move Tank 2E 3N and destroy enemy Infantry from the west. – Move Fighter 6E 3N. The guide assumes the best possible situation, but you will have to make do if you cannot attack that unit from the preferred position. – Her War Tank will attack your War Tank. – Move western Md Tank 3W 1S and destroy enemy Recon from the north. There are a few attacks done that greatly decrease your power score in exchange for the maximum speed score. – If the above happens, save here. Advance Wars: Days of Ruin imagines a dark future in which a devastating meteor strike has transformed the planet into a perilous battleground, fraught with disease and barbaric enemy forces. Tank into Lander, move Lander 4E 1N, and drop Md. level 2 Strategy by DTaeKim and -STL-. Tank 4N 1E. Special Condition(s): Fog of War. – Save here. Reload – Move northern Fighter 8S 1W and destroy enemy B-copter from the north. – Move remaining Lander 2N 1E and join with wounded Lander. – Tabitha should build a Mech, Infantry, and T-copter, bringing her unit count – Move Tank 3N and destroy enemy Md Tank from the south. – Move eastern Anti-Air 5E and attack enemy Rockets from the west. – Finish capturing neutral properties. – Move Recon 3E 2N. time limit: 1 day Specific movement with a loaded T-copter goads Tabitha into building enough units for the perfect technique score. – Attack enemy B-ship from the south with western Gunboat. – His Battleship must attack your Carrier. Maximum Score: 430 pts Build Tanks to remedy the situation. – Move War Tank 1E 3N. – Move northernmost Gunboat 3S. It must end 8 – 4 in your favor. – Move eastern Anti-Air 4W and destroy enemy B-copter. It's far more balanced than previous AW games in my opinion. have verified the strategy, which is why it makes the guide. – Move remaining Infantry 2N 1E. 100-pt. Commanding Officers – Move Recon 3W. – His Recon must attack your Recon. – Move Md Tank 5N. – His Recon must attack your B-copter. – Move Artillery 1N. – Move western Infantry 3E and begin capturing neutral factory. fodder and can be safely ignored. The key to winning this map is a balanced force. You also want to turn Battle Animations on due to a certain step in this guide, which does rely on luck. – Move remaining Anti-Tank 2S. while the guide below details a straight-forward 400-pt guide. – Your Anti-Air must survive. priority to the T-copter. – Move remaining Anti-Tank 1E 3S. – Move War Tank 3N. – Move southern Anti-Air 4E 2S and destroy enemy Recon from the east. – Save here. – Move Bomber 2S 5W. – Save here. – Move southern Anti-Air 5E 1S and destroy enemy Mech from the west. – Move remaining Mech 1E 1S and begin capturing neutral city. – Save here. – Move Fighter 5S 4E. – Move Rig 2W 4N and drop Infantry north. If this happens, While I prefer the old AWs, the balance is the best in this game. Overview: For the veterans of the Advance Wars series, the suicide speed strategy makes its triumphant return. It's just good. – Move Sub 1S 5W. – Move western Bomber 1W. – His War Tank should attack your Anti-Tank and be destroyed in the process. – Move western Infantry 3S and begin capturing neutral factory. – Destroy enemy Seaplane from the west or south with Cruiser. Special Condition(s): Snow, Lazurian unit must reach allied city to complete Tank 1N 2E and attack enemy Missiles from the west. – Move Bike 5S. – Forsythe may attack your Bike with his Seaplane. He is a man of few words, but a consummate professional. If this happens, a perfect score is in your reach. (02/19/08) Expect it to be done by around the 25th. – Tasha’s northern B-ship must attack your eastern Cruiser without moving. Maximum Score: 450 pts – Move Infantry 1S 1E. – Move Artillery 3E 2N. – Move Anti-Air 1N 1E. Reload if this does not happen. Technically, you can still play online with either a cheat device or a patched rom in a flashcart. – Load Infantry into Rig and move Rig 2W 1N. – Move Anti-Air 3E 3N. – Move Rig 1W 2N and drop Infantry east. Ally’s Missiles must survive. These articles cover the basics and are applicable to any version of the game. requires a tremendous amount of luck because it relies on The Beast Player CO: Brenner – Move remaining Mech 1N. – If the above happens, save here. – Move Recon 2E 5N. – Move remaining Lander 2N 2E. – Move western Bike 5E. The opening strategy detailed here holds off Waylon’s air force and destroys a Duster, a B-copter, and a Bomber if Waylon decides to ignore the Missile unit. The last time an Advance Wars game came out was Days of Ruin/Dark Conflict on the DS in 2008. Player CO: Lin – Save here. – Move northernmost Duster 2W 2N. – Load Mech into T-copter, move T-copter 3E 1N, and drop Mech east. – Move western Anti-Air 3N 1E and destroy Bike from the south. Use your B-copters to manipulate Forsythe’s units while you move your units into position before breaking the right meteorite. And the CO powers, and the leveling system for units, and the infantry. – Move Sub 6E and dive. – Move eastern Infantry 3W. In order for this to happen, the Infantry must have 7 HP and must keep a good portion of that 7 HP intact. will attack your Md. – Move Artillery 3W 1S. It must end 7 – 5. Overview: This mission introduces you to the Flare and Fog of War. – He must build an Anti-Air in his northern factory. – Move western Gunboat 2N 3E. – Destroy enemy Cruiser with B-ship. If he built an Anti-Tank, restart the map. – Greyfield’s Tank must attack your Anti-Air. – Move eastern Mech 1E. It is – Attack Meteor with Artillery. – Move eastern Anti-Air 1W 3S and destroy enemy Infantry from the north. The HQ There are two possible ways to finish this map depending on Gage’s build order. – Move eastern Infantry 2E and begin capturing Gage’s HQ. – Move southern Duster 3S 3E. time limit: 10 days – Destroy enemy Rockets with War Tank from the east. He offers to let Forsythe use his terrible weapons, but the General turns … – Move Bomber 5E 2N and destroy easternmost laser cannon. – Fire Flare 4N of its position. left. – Attack northern enemy Tank with Artillery. The Md. On that note, a lot of baiting is needed to lure Tasha’s units to her demise. – Destroy enemy Cruiser with Rockets. – Move B-copter 1S 1E. Enemy CO(s): Gage – Move remaining B-copter 2E 4N. – Destroy enemy Infantry from the west with War Tank. – His 4 HP War Tank must suicide on your War Tank. – Move eastern Anti-Air 1E 2N and destroy enemy B-copter. – His B-copter will attack your northern Infantry. Overview: Using every unit at your disposal, goad The Beast into building more units in the north while you distract and sneak a loaded T-copter for the capture. If enemy Seaplane – Forsythe must build a Mech in his southern factory and a Seaplane in his – Destroy enemy Artillery with Artillery. – Move Anti-Air 5S. Bombers to force your way into Waylon’s area, and keep building Tanks from Advance Wars has been reinvented. – Move Rockets 3S 2W. – Move Recon 2N 4W. – His healthy Missiles should move 2E. – Begin capturing neutral city with Infantry. – Destroy enemy Infantry with Infantry from the south if available. – Load remaining Infantry into Gunboat, move Gunboat 5S 1W, and drop Infantry – Move remaining Infantry 2S 1E. – Move Rig 2E 3N. – Move Mech 1W. It's funny, everyone calls the CO powers 'nerfed', but they're fundamentally the strongest they've ever been in terms of actually winning a game of AW because of the mechanical changes around them. Player CO: Brenner – Move northewestern Infantry 2N 1W and join with wounded Infantry. Map image by Tsuruya. – Move remaining Sub 5E and attack enemy B-ship from the west. – Move southern Anti-Tank 1W 1S. – Move Recon 1N 3E. north. – Finish capturing neutral factory with Infantry. I really just hope there is a next AW at all. – Move B-copter 5E 1S. – Her APC must begin building the temporary port 1N 1W of her westernmost city. Still awesome game though. Hard Campaign – His Carrier should approach your Sub. Use the funds to build a Tank force in the southern factory and Fighters/Bombers in the airport. – Move Artillery 3E. – Destroy enemy Recon with Rockets. Note that it is still possible to finish in 7 days even if the worst case scenario happens. – Destroy enemy Recon with Artillery. – Move southern Tank 1W 1N. – Move Md. This changes the statistics of the commanding officers (COs) and assumes various game settings. – Finish capturing neutral port. – Move northern Mech 2W. Afterward, he is seen supplying weapons to the Lazurian Army Supreme Commander General Forsythe. – Move Anti-Air in such a way that it cannot reach your Rockets. If this does not happen, reload. – Move Cruiser 5W. Advance Wars is a series of games developed by Nintendo for the NES, SNES, GB, GBA, and DS. – Move B-ship 3N 1W and attack Md. – Move northern Duster 4W 4N. – Move remaining Cruiser 1E and destroy enemy Sub from the north. – Move northeastern Infantry 2N 1E. – Move remaining Tank 2N 2E and attack enemy Tank from the north. The CO unit, Rockets, War Tank, Anti-Tank, and Bomber are used to destroy the five laser cannons while the Infantry are used to distract the enemy units and capture the three com towers in the area. Campaign – Move Rig 3E and supply nearby units. – Move Mech 1S 1E. – Move Tank 1N 1E. – Move westernmost Gunboat 2S 2E. Use the save on Day 4 to experiment with your own movement. – Move Missiles 3N. – Move northern Tank 2W 2N. – Move War Tank 2N 1W and destroy enemy Recon from the east. – His Lander should approach your Sub. – Move Fighter 6N 1E and attack enemy Fighter from the west. – Move northern Fighter 4S 2W and destroy enemy B-copter. – Move Recon 5E. – Move Anti-Air 5E and destroy enemy Infantry. War Room, Game Information Hard Campaign time limit: 9 days – Move War Tank 1W and destroy central laser cannon. – Move remaining Tank 2N 2W. its been out for a few years now, and id say it has paid for itself several times over with its entertainment value, and it was way more than 10 bucks when i got it. – Destroy northern enemy Rockets with Rockets. – Move Mech 1W 1N. – Save. – Tasha should destroy the B-copter with her Anti-Air. Maximum Score: 400 pts On Day 5, the enemy Anti-Air does not like to cooperate in its movement. – Load Will into Md Tank and move Will/Md Tank 2E 2N. – Move B-copter 1E 1S and destroy Recon from the south. – Move Recon 1E and destroy enemy Infantry from the east. the win. The improved version of this guide utilizes less luck manipulation and finishes one day faster by protecting the Recon from Waylon’s Recons, which allows Gage to move into the allied city unhindered. – Destroy southern Rockets with Tank. making an attack that is very counter-intuitive to the normal – Third, The Beast must attack your Recon with his remaining Recon. 0 + Follow - Unfollow Posted on: Jun 26, 2020 . If he attacks at all, it will lower your power score. – Destroy enemy Tank with remaining Anti-Air from the west. – Begin capturing neutral factory with Mech. – Load Infantry into Gunboat and move Gunboat 2E 2S. – Move remaining Md Tank 1N 1W and attack enemy Tank from the north. Units – Move Rockets 1N 1W. Description The second Advance Wars game for the Nintendo DS brings a more serious tone to the previously lighthearted take on war. – Move Anti-Air 3S 3E. – Move Anti-Air 2S 2W. – Move Bike 1E 3N. – Move Rig 2W and supply nearby units. – Load eastern Infantry into T-copter and move T-copter 4N 2E. Overall, I would say your money is worth it. :(. – His Anti-Air should attack your Rig. – Move remaining Mech 2W. – Move Anti-Air 3E 1N. – Destroy enemy Bike with Anti-Air. Tank – His Md Tank must attack your capturing Infantry. Target the tile 1W 1N of the War – His Infantry may attack your B-copter. – Move Sub 1E and destroy enemy Carrier from the west. – Destroy northern enemy Bike with Artillery. Maximum Score: 450 pts 150-pt. – Move western Gunboat 3W 2N. – Move Recon 4E. – Load southern Infantry into Rig and move Rig 3N 2W. – Save here. Units – Begin capturing The Beast’s HQ. – Tasha should destroy the Bomber with her Missiles. – Move Tank 2E and attack enemy Tank from the south. – Move remaining Infantry 1E. He is first seen in "Fear Experiment" where he and his daughter Penny destroy one of the few remaining food sources and where they unleash the War Tank on the 12th Battalion, just to see how they react. be completed, but with a lower S-rank. – His Seaplane should attack your B-ship. If this does not happen, reload. following turn. Reload if this does – Finish capturing neutral factory. If he built an Anti-Air, reload the save and continue – Move Missiles 2E 3N. – Move Tank 1W 5N and destroy enemy Mech from the south. – If enemy Tank is located 1S of Rockets, destroy it with War Tank from the east. Tank and Rockets into Lander, move Lander 3E 2S, and drop Md. – Destroy enemy B-copter with Fighter. – Move Recon 2E 3N. – Move Artillery 4N 1E. – Move northern B-copter 1E 4S. Overall, I would say your money is worth it. – His Md Tank and Tank should attack the southern Anti-Tank. – Move Anti-Air 2S 3W. Famicom Wars in Japan) Advance Wars: Days of Ruin (2008, Advance Wars: Dark Conflict in Europe/Australia, Famicom Wars: Lost Light in Japan note ) Battalion Wars II, officially abbreviated BWii (2008, Totsugeki!! This must end 10 – 2 in your favor. – Move easternmost Infantry 2W. If his Cruiser ignores yours while your Cruiser is being repaired, his Seaplane may attack your Bike, allowing you to greet it with explosives to the face. – Save here. – Move Md. 0 + Follow - Unfollow 4px arm (Classic) Background Catleia (from 'Advance Wars: Dark Conflict/Days of ruin Iammiyagi21. – Load Md. – Move promoted Bomber 4S 1E and destroy enemy Anti-Tank from the west. For 9.95 it is definitely worth picking up. T23: Metro Map. time limit: 16 days Naval units are finally not completely terrible anymore. Maps, Advance Wars 4 (AwDoR) Balance Patch by Gippy, Advance Wars 1 & 2 General • Re: AW1 - APC glitch. 150-pt. – Move Duster 1N 7E. – Move western Infantry 3W. – Move northern Tank 3E 3N. – Destroy enemy Recon with Mech. – Enemy Flare must not attack your B-copter. – Build Bomber in airport. – His Recon and Anti-Air should retreat to the west. Captain of the 12th Battalion. – Destroy Lander with Sub. If you destroy both, the movement regarding the Mech, southern B-copter, southern Infantry, and Rockets can be ignored and they can simply retreat instead. – Move Tank 1N 5E. Enemy CO(s): The Beast There is one instance of luck needed where Tasha must attack two certain units of yours, but it’s nothing significant. ordered to wait: Lander, Carrier, or Cruiser. Bombers and Fighters, Waylon will begin to build Anti-Air units, making it – Move B-copter 3E 2N. – Move eastern Tank 2W 2S and attack enemy Tank from the east. – Move eastern Bike 2E 1N and launch silo. – Attack enemy Cruiser with Rockets. – Move T-copter 1N 5E and drop Infantry east. I still liked DoR, but I liked the previous ones more. – Move Tank 1S 1W. – Move Artillery 1W. – Move remaining Anti-Air 4W. The Missiles – Move Mech 2S. 100-pt. – If wounded, move Infantry 3E and join with wounded Infantry. – Move Anti-Air 2E 3S and destroy enemy Bike from the west. – Move Anti-Air 1W. – Load Infantry into Rig. CO Abilities are not automatically implemented at start. – Move Cruiser 2W 3N. – Move remaining Cruiser 5E 1N and attack enemy Sub from the south. – Move Mech 2S. Then you can reload your save and finish the map. – Enemy Recon must suicide on wounded Mech. Else, move Infantry 2N 1E. Once the plasma clears, destroy the Rockets and move in with all of your units. Map image by Tsuruya. – Move western Bike 1S 4E. The Rockets remain behind in order to provide the final attacks needed to provide the power score. time limit: 8 days to 17. – Move Rockets 2N 2E. – Move southern Infantry 2N. – If Will/Fighter can destroy another air unit, do so. – Move Will/Md Tank 1E 3N and destroy enemy Anti-Air from the south. – Move eastern Infantry 2W and begin capturing neutral factory. – Move eastern Infantry 2E. Most of the time, Waylon builds a Duster in order to load himself into it the The Tactics Room was the outline for this D2D, which uses every unit at your disposal. – Move Rig 2E 2S. A B-copter is deployed in order to distract the Duster. – Move Recon 3E. – Move Bike 5E. – Finish capturing neutral factory. – Move Recon 8E. Overview: The previous guide relied on an aerial route. – Move southern Infantry 2E. – Save here. – Forsythe must not attack your Cruiser. – Move Tank 5N. Strategy by Blackbird. – Finish capturing neutral port. – Move B-copter 2N 4E. – Move War Tank 1W 3N and attack east central laser cannon. 150-pt. – Move remaining Duster 4E 4S. – Move remaining Duster 1S 3E. – Greyfield’s Tank must attack your Tank. – Move Artillery 1E. – Move Tank 3S 3W. – Save here. SoundCloud. – Move Md Tank 3E 3S and destroy enemy Mech from the west. Overview: Every single unit at Will’s disposal is used to manage the high score in the final mission in Advance Wars: Days of Ruin. – Move Tank 2W. – If the above happens, save here. – His northern Bike must attack your Infantry. – Load remaining Infantry into T-copter and move T-copter 2N 4E. You must deal at least 78% damage on the attack. – Load Mech into Rig, move Rig 5E, and drop Mech south. – Move remaining Infantry 2E 1N and begin capturing neutral factory. – Tasha’s Bomber must attack your western Cruiser. Is there *ANY* difference between Advance Wars Dark Conflict and Advance Wars Days of Ruin? – Attack enemy War Tank with Artillery. – Move eastern Bike 2E 2N and launch silo. – Load western Infantry into T-copter, move T-copter 5N 1E, and drop Infantry west. – Begin capturing neutral factory with Infantry. – Move south central Infantry 1N 1E and begin capturing neutral city. – Destroy enemy Recon with Artillery. – Move remaining Tank 2W 1N. – Move eastern Lander 2N. – Move Mech 2E. – Save here. Strategy by DTaeKim. – Move remaining Bike 2S 2E. – Save here if the above happened. Commanding Officers – Move Cruiser 3W 1S. Two to four armies, each headed by a commanding officer (CO), take turns building and commanding units on grid-based maps. – Move T-copter 4S 2E. – Move Tank 2E 1N. – Enemy Mech must attack your B-copter for 1 HP of damage. Yes! Take this opportunity to capture the neutral properties in the western region and regain control of the center. 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